


While the missions in this preview were mostly straightforward, it sounds like that won't be true for other portions of the campaign.Īn iconic feature of the Homeworld franchise is the idea of a persistent fleet. That doesn't mean there won't be new kinds of challenges. BBI (Blackbird Interactive) as a whole is pushing towards this cohesive suite of accessibility options that we are looking to provide to all of our games, as far as we can," Neale says.Įveryone is dedicated to making this the Homeworld experience the community is looking for, and with that, there's super-high expectations there. "Accessibility was one of the forefront conversations that kept coming up.
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There's also a full tab of accessibility options outside of the usual game settings, and while I didn't have too long to tinker with optional modifiers, I'm told it's something the team is taking seriously to ensure that everyone who wants can play Homeworld 3. It just hasn't been done." Building a game for everyoneĮven with the new modern control scheme - a classic option is also available - it can be a bit overwhelming, though the developers did note that the full game will include a tutorial. It's not like there's a couple of examples. "Ships maneuvering in 3D space around convex and concave polygonal objects has not been done. "It has been fraught with technical challenges," McGuire adds.
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"It was definitely one of our biggest, complex points to focus in on, and I think we've done a good job of identifying how to make it feel really immersive while also not losing the strategic components the player is meant to love." "We focused in on trying to push as far as we could to get the ship AI to feel smart and responsive when you are interacting with the environment while also keeping the strategy in the hands of the player," Neale says. Speaking with Kathryn Neale and Rory McGuire, associate game director and chief creative officer at Blackbird Interactive, respectively, it's clear the developers had to spend a long time improving the AI to the point that this was possible.

It felt incredible to pull off, and I'm amazed at how well this system seems to work. Using the new cover system, I was able to weave groups of fighters around hulking chunks of debris, blocking the missiles and closing the gap to where the fighters' short-range weapons could fire. During the second mission I played, pirate cruisers used torrents of missiles to shred anything that charged at them. Homeworld 3 features a new intuitive cover system, where ships moved near objects of sufficient size - including asteroids, monolithic structures, and even the fresh wreckage of other ships - will use those objects as cover. The new game developed by Blackbird Interactive and published by Focus Home Interactive will be revealed at PAX East 2020 and released later this year.Ships maneuvering in 3D space around convex and concave polygonal objects has not been done. It’s also fantastic to be able to reveal this game in full at PAX East 2020, the premiere gaming culture convention running yearly in Boston, Massachusetts.” We feel extremely fortunate and grateful for this opportunity, and look forward to an exciting and productive partnership!”įocus Home Interactive’s John Bert, Chief Operating Officer, said today: “We are delighted to bring Blackbird on board the Focus flagship as we continue to invest in new and innovative games that will delight players for years to come. Focus genuinely shares our vision to create high-quality original titles and have completely embraced the new world we are crafting. From our first meeting it was clear they are a perfect fit to help deliver BBI’s innovative new game to a wide audience. Rob Cunningham, CEO and founder of Blackbird Interactive said today: “We are truly excited to work with the Focus team.
