

Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening).Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks).Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together).Audible alert for Pestilent Breath cones.This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.You can drag this status display around with your mouse to reposition it.Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj.Dodge alert for Ball Lightning in stage 7.Alert for the spawn of Webspinners in stage 6.Falkreath Hold: Fiery Blast (if not targeting the tank).Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough).Spindleclutch I: Web Blast and Arachnophobia.Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Most dodgeable attacks will not generate an alert. This addon will sound an audible alert to signal the need to dodge specific mechanics.Most Taking Aims are interrupted, so there is no point in adding unnecessary noise the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining. If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort i.e., there is no alert of the start of a Taking Aim cast.This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.

If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue-the enemy lowering their bow to aim and the intensification of the orange glow-still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early. Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim./cca crushing – This will toggle on or off the Crushing Darkness alert aura in Cloudrest (default: on).The status display can also be repositioned when it appears in actual use. To reposition, simply drag it around with your mouse. /cca move – This will cause the status display-which is used by some features such as timers-to appear for 20 seconds so that it can be repositioned outside of combat.You can type the /cca command into chat to see a list of available options and commands. There are not many configuration options for this addon. Code's Combat Alerts provides notifications and alerts for a selection of PvE mechanics.
